My Role
Timeline
(12 weeks)
Tools
TL;DR
Project Overview
- This Microsoft-sponsored project reimagined Teams for business-customer interaction, using the double-diamond approach to deliver a high-fidelity prototype that enhances customer reach through Teams Community.
Contribution
- I collaborated with a cross-functional team to conduct research and define UX requirements focused on user needs.
Impact
- Generative research led to a new onboarding process that increased users’ awareness of the community feature by 80%. Evaluative research led to an increase in user success rate by 25%.
Learning
- Understand your teammates and stakeholders when communicating research findings. Be creative and tailor data presentation approaches to increase research buy-in.
Businesses lack ways to communicate with their customers effectively via Microsoft Teams.
Such communication is essential for businesses in times of marketing, product launches, feedback gathering, community building, and customer service. Without a way for effortless communication, businesses will likely lose valuable information about their users, and customers will also miss important updates from their service providers.
For example,
- The manager of a restaurant wants to engage with the university student community for a new 20% off offer for the football season.
Since most research has been done with business users being the primary focus, we decided to define our target users to be customers who use Teams Community to fill in the knowledge gap.
To more effectively describe the problem space, we asked:
HMW streamlines communication between enterprises and external customers through Microsoft Teams mobile, so customers can reach enterprises in a shorter amount of time?
1. Users are not aware of the Community feature
2. Lack of ways to communicate between different versions
We wanted to understand how users were currently using Teams and how users usually get connected to businesses so we could explore ways to merge the processes.
Therefore, we used mixed-method research to holistically study users’ thoughts and opinions of Teams (survey, interview), how Teams operate (walkthrough), and the market situation (competitive analysis).
We sent our surveys to 77 respondents using Qualtrics to quickly collect users’ ideas and gauge the competitive landscape. We collected both quantitative and qualitative data to get a holistic view of our users.
Some questions we asked in our survey
15.49% of participants are unsure about which Teams version they are using (Enterprise, Business, Education, Life)
60.34% of participants only used Teams for internal communication within their workplace
39.53% of participants never use Teams to interact with enterprises directly
Qualitative Analysis:
• Participants struggle to use Teams for communication outside of the organization or with anyone
on a different version
• Too many features and a clustered UI reduce the usability of Teams mobile
• 3 competitors mentioned the most:
Internal Workspace
Communication
External Communication
Casual Community
Engagement
A walkthrough of the Teams app was conducted to evaluate the usability and learnability of the current system. Hierarchical Task Analysis was used to analyze the steps it took for users to achieve a specific goal and to identify potential gaps for improvements.
We explored processes of setting up a community and joining a community on a mobile phone to investigate the product from different perspectives.
Considerations we took to study the processes
1. Community joiners (customers) are not exposed to communities available to them
Users could only join a new community by directly searching for a specific community of interest, which required the use of recall rather than recognition.
2. It takes more steps to message a person in the community
Messaging someone was a lengthier and more hidden process (~5 steps).
We wanted to understand the market situation and identify gaps between Teams and other platforms. We identified competitors mentioned by our users in the survey and conducted a 2-step competitive analysis.
8 platforms were being compared, first using a features matrix of 13 features related to community engagement.
We noticed, however, that Teams has included almost all features. This prompted us to dig deeper using a competitive analysis table:
The various pricing plans prevent between-plan communication
Microsoft Teams has many pricing options, yet only the Home plan had the Community feature, making it impossible for businesses (usually using Business and Enterprise plans) to communicate with customers through Teams Community.
Lastly, we conducted 4 semi-structured user interviews to gain in-depth insights into how our users attempted to use Teams to connect with enterprises for customer service. An affinity diagram was used to analyze the transcripts.
1. Teams needs to be used in tandem with other tools
"I cannot connect with people who don't have a Teams account, so I ended up using Zoom."
2. Teams is more difficult and complicated to use on mobile sometimes
"I just want to click less."
"I know how to do it on the desktop, but I can't figure it out on mobile."
3. Users are not sure which plan they are using
"I use the plan given to me by my company, I assume it's the business one?"
"I know I have the business and education accounts, but I don't know which one I'm using now."
Design Requirement #1
Finding #1: Customers are not aware of Teams' Community feature
Enhance the community discoverability
Provide more opportunities for users to discover new communities available to them.
Design Requirement #2
Finding #2: Users are unaware of Team's community usage
Streamline communication between business and customers
Support more straightforward interact with community admins.
We added design idea sticky notes (in orange) to our interview affinity diagram as a starting point and decide to tackle the challenge from 2 directions:
1. An onboarding process that exposes users to existing communities
2. New ways to direct message community admins
We went through 4 cycles of iterations, each using different methodologies, to examine how well the solutions address user pain points.
*Problem areas are highlighted in red*